Game Economy
To maintain sustainability and stability of the game, we employ the Free-to-Play model that has been used for over a decade by traditional games. A part of our revenue will be redirected back to players as direct and indirect rewards.
Revenue will be used to give rewards to players

Kaby Arena Revenue

Our revenue consists of $KABY tokens that players spend in-game, and from payment they make through fiat gateways. They include, but not limited to:
    NFT sales
    NFT renting
    Market fee
    Heroes upgrade
    Heroes fusion
    Entry fee for ticketed tournaments
    Bypassing time-gated content

Play-to-Earn rewards

Kaby Arena maintain two reward streams for players.

1. Direct reward of $KABY for top players

Being a professional gamer is a tough job mentally and financially. Kaby Arena wants to support competitive players with a stable source of income.
Top players will receive $KABY as the reward based on their rank on the PvP leaderboard. The leaderboard will reset after a period of time and players will compete to get to the top next time.
Furthermore, if a player is confident in their team composition and their skill, they can bet $KABY tokens against other players in PvP games and earn from winning.
Other than the main tournament with free entry, Kaby Arena will host ticketed tournaments where participants pay an entrance fee, this fee will be pooled together as tournament prize.

2. Indirect reward through treasure box for all players

For all non competitive players, if you cannot reach the top or you are just a casual player who prefers a complete daily quest, you can still earn through our reward of treasure boxes. By opening the boxes, in addition to consumables, you have the chance to obtain valuable items such as tickets for summoning NFT heroes or equipment gems. You can also trade unopened boxes on our market to other players for $KABY.
The value of a box is often determined by the chance to get valuable assets and the market price of such assets.
Note: All numbers below are purely for the purpose of demonstration, the actual value may vary.
For example, let’s consider the content of the following box:
    Book of Experience: 10 books ( Consumable: use to increase your experience)
    Star shard: 10% (Consumable: collect enough shards to get a free ticket to increase the stars of you hero)
    Skill book: 10% (Consumable: collect enough to be able to upgrade your skills — Note: you must upgrade the hero’s stars first to unlock new skill level)
    Talent book: 2% (Consumable: collect enough to be able to upgrade your talent — Note: talents are unlocked at 5-star)
    PvE energy potion: 40% (Consumable: refill your energy bar for PvE battles)
    Hero ticket: 0.5% (to summon a NFT hero)
    Gem box ticket: 0.5% (to exchange for a NFT gem box)
Therefore, the expected value for such a box would be tied to the market value of the content such as the shards, skill books, talent books, the market price of a hero and the market price of a gem box.
*Note: As we have disclosed during Exodus sale, in the first 2 months of the game, there will be NO NFT hero summoning so the tickets can be saved for later.
In the future, to make it easier for players, we will display this calculation as a detail on each box.
Last modified 7d ago